WolOS
Reference contents

Reference · Desktop and system

The window server

The WolOS patches to the window server for frame pacing, idle cost and window behaviour.

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What it is

WolOS draws windows with its own build of the window server, carrying a short series of patches and one plugin. Each patch does one thing: tick animations once per frame, wake less when idle, keep dragged windows out from under the menu bar.

Why

A window manager that wakes a thousand times a second costs battery even when nothing moves. The patches below are measured, and each lists its before and after.

How

Nothing to configure. The table below lists every change, where it lives and what it measured.

Reference

Base: upstream v0.56.2, the last release with the legacy hyprlang config the shipped confs use (0.57.0 reads Lua; Arch's package moved to it, so the fork recipe is the only source of 0.56.2; the PKGBUILD follows Arch's 0.56.2-4 packaging). Build: wolos-pkgbuilds hyprland-wolos/ (PKGBUILD + the NNNN-*.patch files beside it). Patches: wolos-pkgbuilds/hyprland-wolos/NNNN-*.patch, applied in order. Config: desktop/overlay/usr/share/wolos/hypr/wolos-perf.conf (sourced by the desktop conf). Frontmost QoS and placement: plugins/wol-hypr + crates/realtime C ABI (wol_realtime.h), not a patch.

OptimizationIaraOS sourceCompositor mechanismStatusMeasured
GPU compositing (GLES)gpu.rs, render.rsCHyprOpenGLImplbuilt in-
linux-dmabuf zero copyrender.rslinux-dmabuf protocolbuilt in-
Damage + buffer agerender.rs, cache.rsCDamageRing, debug:damage_tracking = 2config-
Event-driven framesmain.rs frame clockdebug:vfr = trueconfigidle 0.12 ms CPU/s
Animation tick only while animatingmain.rs 16 ms timershouldTickForNext()built in-
Animation tick at twice the frame rate, not 1 kHz (1x beat against vblank and juddered, audit4 S5-7)cache::next_frame_ms (16 ms)CHyprAnimationManager::scheduleTickpatch 0001at 1x: animating 67-71 -> 8-10 ms CPU/s, 906 -> 63 wakeups/s; 2x (about 120 wakeups/s) not measured
Idle heartbeat instead of fixed polls; pointer motion that unhides the cursor re-arms the tickermain.rs 250 ms idle timercursor-hide ticker (Renderer.cpp, was 2 Hz)patch 0002idle: 3 -> 1 wakeups/s
Cached blur of static backdropblur.rs (redo on backdrop change)decoration:blur:new_optimizations, xrayconfig-
Dual Kawase glassglass.rs, shaders/kawase_*decoration:blur:passes = 2config-
Close snapshot in GPU textureanim.rs, render.rsmakeSnapshotFB (FBO, no readback)built in-
Settled fallback snapshots (crashed apps)cache.rs 500 ms / 2 ssnapshot at unmap onlynot ported-
Direct scanoutbackend_drm.rsrender:direct_scanout = 2confignot measured (nested)
HW cursor planebackend_drm.rscursor:no_hardware_cursors = 2config-
Frame ring (ms, damage px) for wol-realtime hypr stats-render.stage hook + hyprctl wolstats in plugins/wol-hyprplugin-
Frontmost -> QoS boost, handed to a helper thread (the compositor thread never waits on wold, audit4 S5-1)qos.rsactiveWindow hook in plugins/wol-hyprplugin-
No .conf deprecation banner (0.56 pin keeps .conf)-CCompositor startup notificationspatch 0003-
Client minimise is real (CSD minimise light enabled)-xdg wm_capabilities + set_minimized -> special:hiddenpatch 0004-
Locked start / restored locker never shows the desktop; crash restart relaunches the locker (ADR 0012)-SSessionLock::takeover, start-hyprland $WOLOS_CRASH_LOCK_CMDpatch 0005-
⌘C reaches the app as Ctrl+C: sendshortcut finds the key in any layout (⇧⌘Z, Cyrillic), taps only the asked modifiers, restores the real ones (WolosKeys.hpp, gtest)-DispatcherTranslator sendshortcut, Actions::passpatch 0006-
Content-only layer commits (menu bar clock, Dock badge) damage only the changed pixels; quiet backdrop commits keep the cached blurblur.rs (redo on backdrop change)CLayerSurface::onCommitpatch 0007not measured (needs GPU run)
Focusing a minimised window (Dock click, focuswindow, app activation) restores it to the current desktop-CFocusState::fullWindowFocus, WolosWindow.hpppatch 0008-
direct_scanout = 2 also scans out fullscreen video (content-type video) and tearing-hint gamesbackend_drm.rsCMonitor::isDSBlockedpatch 0009not measured (needs GPU run)
Covered windows get frame callbacks every 33.3 ms or 2 updates once more than 10 windows are open (misc:throttle_*); occluders by opaque region (rounded and CSD windows count), windows allowed over a fullscreen window keep their frames-sendFrameEventsToWorkspace, WolosPerf::allowFrameCallback, occluderRect, coveredByFullscreenpatch 0010not measured
After a mode change, rendering waits at most 250 ms for clients to ack their new size (misc:reconfigure_ack_timeout_ms)-renderMonitor, SReconfigureBarrierpatch 0011not measured
Frame callbacks carry the output's predicted next present time, one monotonic floor across outputs; a render past 95 % of the frame is late (misc:frame_deadline)-SPresentPredictor, monotonicFloor, CMonitorFrameScheduler::onSyncFiredpatch 0012not measured
Zoom (maximize) is a state the client sees: every toplevel with an xdg-decoration object (asked for a client- or server-side frame: Chromium, Electron, Qt, SDL) gets the sticky maximized dropped for one configure, so its own maximized state follows zoom; GTK (no decoration object) keeps it, since unmaximized GTK draws shadow margins and rounded corners under the bar-CXDGToplevelResource configure, xdg-decoration map (XDGShell.cpp)patch 0013-
A crashed locker leaves the screen black while wol-lock brings a new one (no "lockscreen app died" page), and a new lock takes over an unconfirmed one (misc:allow_session_lock_restore, ADR 0012); only /usr/bin/wol-lock may replace a held or pending lock (any other same-user client gets finished, audit4 S5-15)-shallConsiderLockMissing, session-lock takeover, WolosLock::mayRestoreLockpatch 0014-
A dragged floating window (Super+drag, hyprbars title bar, touch) never goes under the menu bar's reserved area and keeps 40 px of its frame on screen at every edge (the frame top is clamped to the usable area), against the zone of the output under the pointer (a window can be dragged to an output above); the clamp runs after snapping, where a plugin could not (input.mouse.move fires before the drag applies the position); the hyprbars touch drag uses the same clamp-CDragStateController::mouseMove, WolosWindow::clampDragX/Y (pure, gtest), hyprbars onTouchMovepatch 0015-
Active window raised (windowState()->raise + bringTargetToTop after the focus change, no hyprctl); CSD apps tagged wol-csd; placement after layout, warped into place (no glide from the centre); X11 override-redirect and borderless popups are never placed, cascaded from or refitted, X11 windows that asked for a position are only clamped; a fixed axis stays, the other may be cut-window.active, window.open, window.openLate hooks; crates/realtime/src/wm_gates.rs through wol_realtime.hplugin-
Esc and the Super release reach the shell without a process: forwarded to wol-shell.sock (hide transient, hide switcher) only while a wol-panel-* layer is mapped, or a ⌘Tab is in progress; ⌘Tab's Tab is sent by the plugin too (show switcher[-prev], consumed, so the conf's exec bind is only the fallback) and reaches the shell before the Super release; send(MSG_NOSIGNAL|MSG_DONTWAIT); other keys are never consumed; layers already mapped at plugin load are seen-input.keyboard.key, layer.opened/layer.closed hooks in plugins/wol-hyprpluginnot measured (was one wol fork per Esc)
A floating window leaving full screen is refitted to the current usable area (a resize or Dock change while it was full screen left it outside)placement.rs refitwindow.fullscreen hook in plugins/wol-hyprplugin-

Notes for a GPU run (audit3 R2A-15): in a VM the conf forces cursor:no_hardware_cursors 1 (no cursor plane on vmwgfx/virtio), so the software cursor is composited over every frame and direct scanout never engages there; expected, measure scanout on real hardware only. The conf sets no cursor:inactive_timeout, so patch 0002's ticker is only the idle heartbeat and the pointer never auto-hides on the desktop (games hide their own). Notification banners are held by the shell while the active workspace is in full screen (hypr::Fullscreen::holds_banners): a Top layer mapped then would draw over the game and stop its scanout. The volume OSD still shows (1.5 s, a brief HUD). Without wol-hypr loaded the shell binds Esc and the Super release itself at start (hypr::needs_key_fallback).

Measurement: Linux host (CachyOS), nested Wayland backend, 1280x800, one static alacritty window, 25 s warm-up, 10 s sample of /proc/<pid>/task/*/schedstat and main-thread voluntary switches. Animating = hyprctl dispatch workspace toggled every 500 ms.

Invariants:

  • Patches stay small and apply with git apply --check on v0.56.2.
  • Policy math lives in src/helpers/WolosPerf.hpp, WolosLock.hpp and WolosWindow.hpp, tested by tests/helpers/.
  • Bump the base tag only together with the Arch snapshot (pkgver of wolos-pkgbuilds/hyprland-wolos/PKGBUILD follows the version the snapshot ships); rebase the patches then and check them with the series check in SERIES.md.
  • The base stays on the 0.56 series for v0.12: from 0.57 the compositor reads its configuration as Lua, and porting the shipped confs is the feature-wave item NS-compositor-lua (.claude/v012/plan-northstar.md); bump the base tag only with that port.

From the developer documentation, wonderlandos/wolos docs/modules/hyprland-fork.md.